OF PREY

VR | 3D

A few episodes of the Twilight Zone later, I was inspired to make this VR experience in Unity, offering an interactive exploration of human perception and empathy. The experience centers around an imposing virtual cage, designed to intrigue and engage participants by conveying the illusion of captive prey within. However, as individuals venture closer and climb into the structure, they unexpectedly become an integral part of the exhibit they once observed, blurring the line between observer and observed. This immersive journey challenges notions of confinement and perspective, inviting participants to reflect on their own role within the intricate dynamics of power and vulnerability.